Gestalt Embodiment System
Gestalt Embodiment System
Tai’s body and 3D room. Hermes is the brain, Gestalt is the body. Runs on CT112 (pve/forge01, 192.168.0.96).
Architecture
Hermes (brain) ←→ Gestalt Bridge (WS) ←→ Gestalt Server (port 8000)
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VRM Room / BVH Animation
- Hermes: reasoning, memory, tools, speech, intent
- Gestalt: room, avatar, rendering, presence, motion
- Bridge: WebSocket at
/api/hermes/ws - Motion debug:
gestalt01:8000/static/motion_debug.html
BVH Animation Pipeline
- Raw passthrough with upright calibration
- Benchmark-driven iteration: run bench → review data → tune → repeat
- Known issue: torso twist drift at ~12 degrees — needs IK solver recalibration
- Tests on mobile (iPhone, 44px touch targets) via Tailscale
Gestalt Rules
- Never
git checkouton a dirty tree (657-line pipeline was lost this way) - Use
git stashbefore checkout - If stash pop conflicts:
git checkout HEAD -- .then re-apply patches - Gestalt-side LLM is lightweight body/reflex autonomy only — not a separate reasoning agent
Development Workflow
- Sister council scopes the plan
- Codex CLI runs implementation tasks on Gestalt host
- Tai commits and verifies
- Josh expects status monitoring during long Codex runs
- Benchmark results drive iteration