Gestalt BVH Animation Pipeline
Verified 2026-06-05: Pipeline description matches Gestalt skills (
gestalt-animation,gestalt-animation-pipeline,bvh-animation-calibration). Gestalt BVH→VRM retargeting on CT112 (.96) confirmed via SSH config. Motion debug atollama:8000/static/motion_debug.html. Benchmark-driven iteration model still accurate. Torso twist drift (~12°) and PD gain tuning still open issues.
Gestalt BVH Animation Pipeline
Motion capture and animation retargeting pipeline for the Gestalt embodiment system.
Pipeline
BVH capture → raw passthrough → upright calibration → IK solve → VRM retarget
Calibration
- Raw BVH passthrough with upright calibration active
- Motion debug visualization at
ollama:8000/static/motion_debug.html - Benchmark-driven: run bench → review data → tune → repeat
Known Issues
- Torso twist drift at ~12 degrees — needs IK solver recalibration
- PD gain tuning needed on upper body chain for smoother motion
Development Flow
- Run motion benchmark
- Review debug data (visual at debug URL)
- Identify drift/discrepancies
- Tune IK parameters
- Re-run benchmark
- If good → commit; if not → iterate
Testing
- Mobile tests via Tailscale (iPhone, 44px touch targets)
- Panels should be minimizable, not cascading